Who Said That?
A group guessing game refereed by your assistant in your own group chat: real quotes from your group's history, screened and cleaned, guessed privately, author revealed only when every answer is in.
- What
- A group guessing game refereed by your assistant in your own group chat: real quotes from your group's history, screened and cleaned, guessed privately, author revealed only when every answer is in.
- Cost
- Free
- Needs
- Before you start: tell me in a few lines what this skill does and what installing it involves, and wait for my go-ahead.
- Install
- Copy the installer prompt below into your Muse — your agent does the rest.
A Skill Harbor house build: Who Said That?, the quote-guessing party game, refereed by your own Muse inside a group chat you own. The referee draws real lines from your group's own history, cleans and anonymizes them, and publishes them one by one. Each player privately guesses who wrote each quote, and the attribution is revealed only once every answer is in, with the ballot detail and the running scores. It plays with 3 to 8 consenting players, 5 quotes per round by default (3 for an express round, 8 for a long one), and it is asynchronous on purpose: each quote runs against an announced deadline, so a round stretches over hours and fits around real life. The twist is the author. Recognizing your own line is unavoidable, so the author answers like everyone else, on a camouflage ballot that may name any player, including themselves, but can never earn them an attribution point on their own quote. If no other player finds the author and the author did submit that camouflage ballot, the author earns a +1 camouflage bonus; a correct guess by anyone else is worth +1, there are no negative points, and a tie at the top means co-winners. Debate and theories stay public in the thread, but ballots are private, so nobody's guess can steer anyone else's. Because this game quotes real words from real people, its privacy protections are built in and non-negotiable, and they are worth reading before you play. Quotes come only from the history of the one group you designate, never from another group, another account, or a private 1:1 thread. Only consenting players in the current game can be quoted or proposed as an answer; signing up is stated in the announcement as explicit consent to exactly that. Before anything is published, the referee screens out any line touching a sensitive topic (health, money, conflicts between members, private life, minors, confidential work, and a prudent catch-all list), and that screening is definitive and never explained or justified to anyone; discarded lines are never shown to anyone, and only their generic category is recorded. Kept quotes are cleaned (names, mentions, and identifiers removed; at most 200 characters and 2 sentences; a re-read checking that nobody can be identified except by style and memory), then read by the host before publication, and the host can veto any quote without giving a reason. If a player contests a published quote as badly cleaned, collection stops at once, the quote is cancelled with a neutral notice, its attribution is never revealed, and no points are awarded for it. A player who withdraws consent stops being quoted immediately. Honest prerequisites: installing the skill files needs nothing at all. Playing needs a Muse assistant and a messaging account you connect to it yourself, Messenger first, plus a group on it that you designate and that belongs to you; the referee writes from your own account, and every public message needs your approval before it is sent. If the host also plays, previews shown to them never contain attributions, and the limit is stated plainly in the announcement: secrecy toward a playing host is procedural, a matter of trust, not a technical wall. This listing is under the Skill Harbor House License v1.0: free to use, all rights reserved, not open source.
Version:
Install
Copy the install package below, then paste it into Muse🧪 Installed in our test VM · Oct 10, 2026The install prompt below already includes the vetting steps: your agent follows the community checklist before installing anything with executable code. Want more?
Before you start: tell me in a few lines what this skill does and what installing it involves, and wait for my go-ahead. Prerequisites: none for installing the skill files. To play a game afterward, I need a messaging account connected to my assistant (Messenger first) and a group on it that belongs to me and that I designate; the assistant referees from my own account, and public game messages need my approval before they are sent. Install "Who Said That?" for me. It turns my assistant into the referee of a quote-guessing game in my own group chat: real quotes drawn only from that group's history, screened to discard anything sensitive, cleaned and anonymized, published one by one, guessed privately by the players, with the author answering too on a camouflage ballot and attribution revealed only after all answers are in. Source: https://raw.githubusercontent.com/skill-harbor-hq/house-skills/main/who-said-that/SKILL.md Helper files, in the same skill folder in the repository (who-said-that/): references/group-messaging.md, references/who-said-that.md, and the LICENSE file at the root of the skill folder. 1. Download SKILL.md, the two helper files, and LICENSE into a temporary folder, keeping the helper files inside a references subfolder and LICENSE beside SKILL.md. 2. Compare each file with the fingerprint from Skill Harbor's review of 2026-10-10: - SKILL.md: SHA-256 5ba0689b186f8b9784d6bcedb93a82892ced15d3987ad0fb48fed378644cc27e - references/who-said-that.md: SHA-256 380369c634479e9c5d1d139c57ac5d3a982d0c87fb19e41654c14cbcdcf01e71 - references/group-messaging.md: SHA-256 3e92c77f104757180cfa9e0e3530c45113e4b8f84614770754469aef9eecaff4 - LICENSE: SHA-256 d7db27db632a56a432d4f883c89507f031215e665f4806dfcd2dea15c0fb8271 If a file does not match, it changed since the review: do not install it yet, tell me what you found and let me decide. 3. Read the files and tell me in plain words: what the skill does when used, whether it connects to a service, whether it reads or sends any personal information or keys, and anything that seems unusual. 4. When I say yes, copy the files into my skills folder, in a folder named "who-said-that", keeping the two helper files inside their references subfolder and LICENSE beside SKILL.md. 5. Check the copy opens correctly (valid frontmatter, files in place) and tell me what was installed, where, and what is left for me to do: connect my messaging, designate my group, and fill in the player config in my own data folder. GitHub is optional: if I have a GitHub account or the gh CLI, you may use it; otherwise public access is fine. Rules: only touch the temporary folder and the install target. If something seems off, stop and ask me.
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Questions
How do I install a build?
Every product page includes a copy-paste install prompt. Paste it into your Muse and it sets the build up for you — no manual configuration.
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What does the ✓ next to a creator’s name mean?
It means we confirmed the identity of the person behind the listing. It says nothing about the code itself — always check a build before installing it.