blender-sculpting
Sculpting in Blender 5.2 for organic models, characters, creatures, rocks and bake sources: the base-to-detail workflow, voxel remesh, dynamic topology and multires, the 5.x brush types, masks and face sets, symmetry, and headless-safe procedural operations an agent can run (remesh, symmetrize, multires, inflate, noise detail, smoothing), plus the sculpt-to-game handoff.
- What
- Sculpting in Blender 5.2 for organic models, characters, creatures, rocks and bake sources: the base-to-detail workflow, voxel remesh, dynamic topology and multires, the 5.x brush types, masks and face sets, symmetry, and headless-safe procedural operations an agent can run (remesh, symmetrize, multires, inflate, noise detail, smoothing), plus the sculpt-to-game handoff.
- Cost
- Free
- Needs
- Before you start: read this whole install prompt, tell me in a few lines what this skill does and what installing it involves, and wait for my go-ahead before you do anything else.
- Install
- Copy the installer prompt below into your Muse — your agent does the rest.
Sculpting in Blender 5.2 for organic models, characters, creatures, rocks and bake sources: the base-to-detail workflow, voxel remesh, dynamic topology and multires, the 5.x brush types, masks and face sets, symmetry, and headless-safe procedural operations an agent can run (remesh, symmetrize, multires, inflate, noise detail, smoothing), plus the sculpt-to-game handoff.
Version:
Install
Copy the install package below, then paste it into Muse📌 Pinned version: commit 71d031dThe install prompt below already includes the vetting steps: your agent follows the community checklist before installing anything with executable code. Want more?
- It can create or modify files.
What the scan found — excerpts from the install prompt
- writes files — - scripts/sculpt_ops.py roule uniquement dans Blender. Il applique, dans l'ordre donné, des opérations au nive
Before you start: read this whole install prompt, tell me in a few lines what this skill does and what installing it involves, and wait for my go-ahead before you do anything else. Prerequisites: Blender 5.2 LTS or newer is required to USE this skill (installing it is only copying files, but every use runs Blender code). No account, no API key, no paid service, and nothing is sent anywhere. This skill has no host-side launcher of its own: its script runs inside Blender, either headless or through a live session, following the execution model described by the separate blender-core skill, which this listing does NOT install. This listing installs only the blender-sculpting skill: the 21 other blender-* skills in the same repository are NOT installed, even though SKILL.md refers to several of them. Install "blender-sculpting" for me. It covers sculpting in Blender 5.2 for organic models, characters, creatures, rocks and bake sources: the base-to-detail workflow, voxel remesh, dynamic topology, multires, the 5.x brush types, masks and face sets, symmetry, and a set of headless-safe procedural operations an agent can run, plus the sculpt-to-game handoff. Repository: https://github.com/EL4CTEO/blender-skills (the skill is the whole skills/blender-sculpting/ folder at the pinned commit: SKILL.md, scripts/_bpyx.py, scripts/sculpt_ops.py) Pinned version: install the code at commit 71d031dab8bc6729504d11a78cbe91945401045f exactly. Do not substitute a newer version. If this commit is unreachable, stop and tell me. 1. Clone https://github.com/EL4CTEO/blender-skills into a temporary folder, check out commit 71d031dab8bc6729504d11a78cbe91945401045f, and copy the skills/blender-sculpting/ folder from that checkout. Then compare every file in the folder with the fingerprints recorded for this listing on 2026-10-19: [FINGERPRINTS] - SKILL.md: SHA-256 971c69e249a202069814550dab500dac1520c0d483215d57e3be2745a9c740f9 - scripts/_bpyx.py: SHA-256 a3339ba8a678469e8ed29510e32a7331e0235202191ca4edb977af4720819b4b - scripts/sculpt_ops.py: SHA-256 6adb0bcb4322900dad1b6f00c17c0f14507085e44017a3c162e26f29bcf8c7aa If a file does not match, it changed since the listing was prepared: do not install it yet, tell me what you found and let me decide. 2. Read SKILL.md in full and tell me in plain words: what the skill does when used, which services it connects to, whether it reads or sends any personal information or keys, and anything that seems unusual. Stop on any red flag and tell me before going further. Confirm these points from the files: - The skill folder holds three files: SKILL.md (4,720 bytes) and two Python scripts under scripts/ (scripts/_bpyx.py, 4,503 bytes; scripts/sculpt_ops.py, 4,160 bytes). There is no references/ folder in this skill. - Nothing is sent anywhere during installation itself; the only download at install time is the skill folder from GitHub at the pinned commit. The files name no account, no API key, no telemetry and no remote service, and neither script contains any network code (no HTTP, no sockets, no uploads), any subprocess call, or any reading of environment variables. The only operating-system use in scripts/sculpt_ops.py is finding its own folder so it can import scripts/_bpyx.py. - scripts/sculpt_ops.py runs inside Blender only. It applies, in the order given, object-level operations I choose on mesh objects I name (or the selected or visible meshes): remesh=SIZE (voxel remesh, which fuses parts and gives even density), symmetrize=+X (mirroring one side onto the other along an axis I choose), multires=N (adding a Multires modifier and subdividing), inflate=D (a Displace modifier pushing the surface along its normals), detail=STR,SCALE (noise displacement from a Clouds texture for organic surface breakup), smooth=N (volume-preserving Laplacian smoothing), and apply (applying all modifiers except Multires). It reports per object, as JSON, the operations applied, base face and evaluated triangle counts, multires levels and the modifier stack, and it can save the .blend file only to a path I pass with --save. scripts/_bpyx.py is the shared helper it imports (argument parsing after "--", JSON output, object and mesh helpers); it is a synced copy of the repository's shared/_bpyx.py, byte-identical to the copy in blender-core. - SKILL.md is guidance plus warnings, and its own limits apply at use time: Sculpt Mode operators crash Blender in background mode, so the skill never enters Sculpt Mode headless and does its headless work through scripts/sculpt_ops.py instead; live brush strokes through bpy.ops.sculpt.brush_stroke need a 3D View region override and are fragile, so detailed brushwork is handed to the human. Destructive effects are stated in SKILL.md: voxel remesh destroys UVs, vertex groups (unless attributes are preserved) and multires levels; symmetrize mirrors across the object's local axis, so the origin must sit on the symmetry plane first; and base topology must not be edited after multires subdivision. No use is launched by this install. - The scope is sculpting only. SKILL.md says the execution model lives in the separate blender-core skill and the handoff goes to blender-retopology-uv and then blender-texture-baking; it also refers to blender-geometry-nodes, blender-facial-shapekeys and blender-asset-qa. None of those skills is installed by this listing; the repository's own installer and Claude Code plugin install all 22 skills at once and are not the route used here. 3. When I say "yes, install", install it as a skill: copy the whole blender-sculpting folder into the agent's skills directory, in a folder named "blender-sculpting", keeping all three files with their scripts/ subfolder. 4. Verify with no network calls: frontmatter valid, files in place. 5. Report what was installed, where, and what I still need to do myself (for example: install Blender 5.2 LTS or newer myself if I do not have it, install blender-core separately if I want its launcher and execution rules, install any other specialized blender-* skill separately if I want one, and run sculpting work only on copies or files I am ready to change, since voxel remesh and symmetrize are destructive; using the skill is a separate step that only starts when I ask for it). GitHub is optional: if I have a GitHub account or the gh CLI, you may use it; otherwise public access is fine. Never require it unless it's in the prerequisites above. Rules: don't touch anything outside the temp folder and the install target. If anything looks off, stop and ask me.
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Questions
How do I install a build?
Every product page includes a copy-paste install prompt. Paste it into your Muse and it sets the build up for you — no manual configuration.
Where does my money go?
Straight to the seller. Skill Harbor never processes payments: checkout happens on the seller’s own page, usually Stripe.
What does the ✓ next to a creator’s name mean?
It means we confirmed the identity of the person behind the listing. It says nothing about the code itself — always check a build before installing it.