Content Audit
INTEGRATED SYSTEM: this skill belongs to the complete "Claude Code Game Studios" template (49 agents, 74 skills, templates and a studio CLAUDE.md); it assumes that template and its conventions.
- What
- INTEGRATED SYSTEM: this skill belongs to the complete "Claude Code Game Studios" template (49 agents, 74 skills, templates and a studio CLAUDE.md); it assumes that template and its conventions.
- Cost
- Free
- Needs
- Before you start: read this whole install prompt, tell me in a few lines what this skill does and what installing it involves, and wait for my go-ahead before you do anything else.
- Install
- Copy the installer prompt below into your Muse — your agent does the rest.
Curated by Skill Harbor — INTEGRATED SYSTEM: this skill belongs to the complete "Claude Code Game Studios" template (49 agents, 74 skills, templates and a studio CLAUDE.md); it assumes that template and its conventions. This listing installs only this skill's folder, without the rest of the system, and the skill may reference template agents or files that are absent outside the full template. It audits planned versus built game content: it extracts the content counts specified in the GDDs and the systems index (registry-first when design/registry/entities.yaml exists), scans the project's asset and code folders — with engine-specific roots for Godot, Unity and Unreal — to count what is implemented, and reports the gap per system (COMPLETE / IN PROGRESS / EARLY / NOT STARTED), writing docs/content-audit-[date].md only after asking; its --summary mode writes nothing. Missing required inputs end in NOT ASSESSED — NO DATA rather than an invented gap percentage. By @Donchitos, listed here with credit to its creator. MIT licensed. Skill Harbor never reviews the code, review it yourself before use.
Version:
Install
Copy the install package below, then paste it into Muse📌 Pinned version: commit 05ad7c8Before you start: read this whole install prompt, tell me in a few lines what this skill does and what installing it involves, and wait for my go-ahead before you do anything else. Prerequisites — INTEGRATED SYSTEM FIRST: this skill is one piece of the complete "Claude Code Game Studios" template (49 agents, 74 skills, studio templates and a studio CLAUDE.md, per the repository README). Each skill assumes that template is installed, with its conventions, its project.yaml / project.local.yaml configuration, its .claude/docs/ mode documents, its hooks (for example hooks/yaml-helper.sh, outside this skill's folder) and its .claude/scripts/ helpers. Installing this listing alone copies only this skill's folder, without the rest of the system: the skill may reference template agents, files, hooks or scripts that are absent outside the full template, and it may not run as designed on its own. No account, no key and no payment are needed to copy the files, and nothing is run during installation. Install "Content Audit" for me. It is the Game Studios planned-versus-built content audit. It reads design/gdd/systems-index.md for the system list, takes the planned named content registry-first from design/registry/entities.yaml when it exists, pre-scans the GDDs with two separate greps (which carry a Summary, and which declare content counts) with a fail-open rule for GDDs without a Summary, extracts the specified counts (enemies, levels, items, abilities, dialogue, quests and the like), then scans the implementation folders to count what exists — levels, enemies, items, abilities, dialogue, quests — using engine-specific roots (Godot assets, Unity Assets/, Unreal Content/) and reporting NOT ASSESSED when the code root cannot be resolved instead of zero. The gap table marks each system COMPLETE, IN PROGRESS, EARLY or NOT STARTED and flags MVP or blocking systems HIGH PRIORITY; the full report is written to docs/content-audit-[date].md only after asking, and --summary prints the table with no file write. Repository: https://github.com/Donchitos/Claude-Code-Game-Studios (the skill is the whole .claude/skills/content-audit/ folder at the pinned commit: 1 files in total) Pinned version: install the code at commit 05ad7c8a5b8aa2aa86bbd3439ae7cf7295cac418 exactly. Do not substitute a newer version. If this commit is unreachable, stop and tell me. 1. Clone https://github.com/Donchitos/Claude-Code-Game-Studios into a temporary folder, check out commit 05ad7c8a5b8aa2aa86bbd3439ae7cf7295cac418, and copy the .claude/skills/content-audit/ folder from that checkout. Then compare every file in the folder with the fingerprints recorded for this listing on 2026-10-22: [FINGERPRINTS] - SKILL.md: SHA-256 56f522eabb8c7a8e70f9fd8f9dcdc40563fdbe3586fad18c027579c9dfb49cba If a file does not match, it changed since the listing was prepared: do not install it yet, tell me what you found and let me decide. 2. Read SKILL.md in full, and tell me in plain words: what the skill does when used, what it connects to, whether it reads or sends any personal information or credentials, and anything that seems unusual. Stop on any red flag and tell me before going further. Confirm these points from the files: - The skill folder holds 1 file only: SKILL.md (14644 characters of instructions in a single file; there are no companion files in its folder). Nothing in the folder is run during installation; companion files are instructions/references the skill reads at use time, copied as-is. - Nothing is sent anywhere during installation itself; the only download at install time is the skill folder from GitHub at the pinned commit, and no project of mine is read or modified. - Integrated-system reality, from the files: at use time the skill resolves studio configuration by running the template's hooks/yaml-helper.sh (keys workflow, automation), follows the template's .claude/docs/automation-modes.md, workflow-modes and code-root-resolution documents, and reads the template-produced design/gdd/systems-index.md and design/registry/entities.yaml — files and conventions that live outside this skill's folder and are absent in a standalone install, so parts of it cannot run outside the full template. Inside the template it scans my project's own GDDs, assets and code locally. - At use time it writes only after asking, and only one file in my own project: the full report at docs/content-audit-[date].md; the --summary mode writes nothing at all. No account, key, payment or third-party service is named in the files I read. - Do not audit any content, do not run any template hook, and do not use the skill in any way during this install: using it is a separate step that only starts when I ask for it later. 3. When I say "yes, install", install it as a skill: copy the whole content-audit folder into the agent's skills directory, in a folder named exactly "content-audit", keeping its 1 files in their original relative layout (SKILL.md at its root). 4. Verify with no network calls: frontmatter valid (name: content-audit), the 1 files in place with matching fingerprints. Do not run anything from the folder and do not use the skill to verify. 5. Report what was installed, where, and what I still need to do myself (for example: that it belongs to the full Claude Code Game Studios template and may not run standalone (it resolves its tier through the template's yaml-helper hook and reads the template's systems index and registry), and that inside the template it counts my planned versus built content locally and writes its report only after asking). GitHub is optional: if I have a GitHub account or the gh CLI, you may use it; otherwise public access is fine. Never require it unless it's in the prerequisites above. Rules: don't touch anything outside the temp folder and the install target. If anything looks off, stop and ask me.
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🔒 Security, provenance and what this touches
The install prompt below already includes the vetting steps: your agent follows the community checklist before installing anything with executable code. Want more?
Questions
How do I install a build?
Every product page includes a copy-paste install prompt. Paste it into your Muse and it sets the build up for you — no manual configuration.
Where does my money go?
Straight to the seller. Skill Harbor never processes payments: checkout happens on the seller’s own page, usually Stripe.
What does the ✓ next to a creator’s name mean?
It means we confirmed the identity of the person behind the listing. It says nothing about the code itself — always check a build before installing it.