Closest Wins
A numeric estimation game refereed by your assistant: one question, one sealed true value, everyone estimates a number without seeing the others, and the closest answer scores the point. Solo in chat against a sealed tolerance, or in your own group.
- What
- A numeric estimation game refereed by your assistant: one question, one sealed true value, everyone estimates a number without seeing the others, and the closest answer scores the point. Solo in chat against a sealed tolerance, or in your own group.
- Cost
- Free
- Needs
- Before you start: tell me in a few lines what this skill does and what installing it involves, and wait for my go-ahead.
- Install
- Copy the installer prompt below into your Muse — your agent does the rest.
A Skill Harbor house build: Closest Wins, the numeric estimation game, refereed by your own Muse. The referee asks a question whose answer is a number, in a named unit: how tall, how far, how many, in what year counted how. Everyone gives one number, and the closest to the true value scores 1 point. The default game is 5 rounds, and the skill is not about knowing the figure: every question passes a quality gate that keeps only stable, verifiable facts that nobody knows by heart but anyone can approach by order of magnitude reasoning, with no famous figure recited from school and no clue hidden in the wording. The fairness is in the sealing. Before the first question is asked, every round's true value is written into the game state file, with its source in one line: that sealed key never leaves the file before its round's reveal, and a value is never corrected quietly mid-round; a fact discovered false cancels its round, with no points, and the game moves on. Play solo in chat, against a sealed tolerance written before the game, 20 percent by default and never adjusted after an answer: land within it and you score the point. Or play in a group, 2 players and more, inside a group chat you own: answers are collected in private, one to one, because a visible number anchors everyone after it, and the reveal publishes the true value, all the answers, every distance and the running scores all at once. The closest scores 1 point, an exact answer scores the same single point and is celebrated in words only, and a tie at the smallest distance is a shared point for each tied player, with a tie in the final standings making co-winners. Going over the true value never eliminates anyone, unless the host chose the without going over variant before the game and it is written in the state. The small print is settled in advance, and it is part of the game. A decimal comma and a decimal point are the same number; an obvious conversion, a value given in kilometres for a question in metres, is accepted and confirmed to the player in private before the deadline, while an ambiguous answer gets one clarification request before the deadline and is invalid without one. A group answer posted in the public thread by mistake still counts, the round continues, the referee says nothing about its value in the thread, and the incident is mentioned honestly at the reveal; the host alone may ask for that round to be cancelled before the reveal. Late answers are refused, silence at the deadline skips the round for that player, and a dispute over a calculation is settled from the state file, by republishing the answers, the value and the distances and redoing the calculation aloud. Honest prerequisites: installing the skill files needs nothing at all, and playing solo in chat needs nothing else. Playing in a group needs a Muse assistant and a messaging account you connect to it yourself, Messenger first, plus a group on it that you designate; the referee writes from your own account, and every public message needs your approval before it is sent. If the host also plays, they answer privately like everyone else and are shown statuses only, never the other answers before the reveal, and that protection is procedural, a matter of trust, stated plainly at the opening. This listing is under the Skill Harbor House License v1.0: free to use, all rights reserved, not open source.
Version:
Install
Copy the install package below, then paste it into Muse🧪 Installed in our test VM · Oct 10, 2026The install prompt below already includes the vetting steps: your agent follows the community checklist before installing anything with executable code. Want more?
Before you start: tell me in a few lines what this skill does and what installing it involves, and wait for my go-ahead. Prerequisites: none for installing the skill files, and none to play solo in chat afterward. To play the group mode afterward, I need a messaging account connected to my assistant (Messenger first) and a group on it that I designate; the assistant referees from my own account, and public game messages need my approval before they are sent. Install "Closest Wins" for me. It turns my assistant into the referee of a numeric estimation game: every true value is sealed in a game state file before the first question, each player estimates a number without seeing the others' answers, and the closest answer scores 1 point, with ties sharing the point. Playable solo in chat against a sealed 20 percent tolerance, or in my own group with answers collected privately and revealed all at once. Source: https://raw.githubusercontent.com/skill-harbor-hq/house-skills/main/closest-wins/SKILL.md Helper files, in the same skill folder in the repository (closest-wins/): references/closest-wins.md, references/group-messaging.md, and LICENSE. 1. Download SKILL.md, the two helper files, and LICENSE into a temporary folder, keeping the helper files inside a references subfolder and LICENSE beside SKILL.md. 2. Compare each file with the fingerprint from Skill Harbor's review of 2026-10-10: - SKILL.md: SHA-256 2cb712c70da2cd3067f702e293cc1770221e74734f1fadc0f73ab099ab7426fa - references/closest-wins.md: SHA-256 be35d24b9f472fb62460ff480d209cabbb5e59cec175e67bf10d1c56f2fe6c90 - references/group-messaging.md: SHA-256 3e92c77f104757180cfa9e0e3530c45113e4b8f84614770754469aef9eecaff4 - LICENSE: SHA-256 d7db27db632a56a432d4f883c89507f031215e665f4806dfcd2dea15c0fb8271 If a file does not match, it changed since the review: do not install it yet, tell me what you found and let me decide. 3. Read the files and tell me in plain words: what the skill does when used, whether it connects to a service, whether it reads or sends any personal information or keys, and anything that seems unusual. 4. When I say yes, copy the files into my skills folder, in a folder named "closest-wins", keeping the two helper files inside their references subfolder and LICENSE beside SKILL.md. 5. Check the copy opens correctly (valid frontmatter, files in place) and tell me what was installed, where, and what is left for me to do: nothing, just start a game, to play solo; for group play, connect my messaging, designate my group, and fill in the player config in my own data folder. GitHub is optional: if I have a GitHub account or the gh CLI, you may use it; otherwise public access is fine. Rules: only touch the temporary folder and the install target. If something seems off, stop and ask me.
Saved to your recent installs. Find it anytime on /connect.
Questions
How do I install a build?
Every product page includes a copy-paste install prompt. Paste it into your Muse and it sets the build up for you — no manual configuration.
Where does my money go?
Straight to the seller. Skill Harbor never processes payments: checkout happens on the seller’s own page, usually Stripe.
What does the ✓ next to a creator’s name mean?
It means we confirmed the identity of the person behind the listing. It says nothing about the code itself — always check a build before installing it.