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⚙ Needs: a Unity project with the Unity Editor, plus the unit…

Turn plain language into Unity Search queries

Translate natural-language requests into Unity Search queries — assets, scene objects, references — and open the Search window in the Editor without touching the project

At a glance
What
Translate natural-language requests into Unity Search queries — assets, scene objects, references — and open the Search window in the Editor without touching the project
Cost
Free
Needs
a Unity project with the Unity Editor, plus the unity-cli skill's prerequisites (installed CLI, connected Editor, com.unity.pipeline package) to open the Search window — without eval it returns query text only. The skill is read-only guidance, not software.
Install
Copy the installer prompt below into your Muse — your agent does the rest.

Version:

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Created by: @unity-technologies
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Install

Prerequisites: a Unity project with the Unity Editor, plus the unity-cli skill's prerequisites (installed CLI, connected Editor, com.unity.pipeline package) to open the Search window — without eval it returns query text only. The skill is read-only guidance, not software. Install "Turn plain language into Unity Search queries" for me. It gives my agent @unity-technologies's official generate-editor-search-query skill: translate natural-language requests into Unity Search queries (assets, scene objects, references), explain them briefly, and open the Unity Search window via Editor eval when appropriate — strictly read-only, never modifying the project. IMPORTANT: the repo asserts no license — fetch from the link only, and reproduce nothing beyond the link. Repository: https://github.com/unity-technologies/skills/blob/main/skills/generate-editor-search-query/SKILL.md 1. Fetch the SKILL.md file (and any helper files) from the repository path into a temporary folder and summarize what it does in one or two sentences. 2. Safety check: review the SKILL.md and scripts for anything suspicious (unexpected network calls, shell commands, credential harvesting). This repo should contain zero secrets in code. Verify that holds here; STOP on any red flag and tell me. 3. Install it as a skill: copy SKILL.md and its helper files into the agent's skills directory, in a folder named "generate-editor-search-query". 4. Verify with no network calls: frontmatter valid, files in place. 5. Report what was installed, where, and what I still need to do myself (e.g. ensure the unity-cli prerequisites are met so Search can be opened; name the asset/scene object you're looking for — the skill never modifies the project). GitHub is optional: if I have a GitHub account or the gh CLI, you may use it; otherwise public access is fine. Never require it unless it's in the prerequisites above. Rules: don't touch anything outside the temp folder and the install target. If anything looks off, stop and ask me.

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Questions

How do I install a build?

Every product page includes a copy-paste install prompt. Paste it into your Muse and it sets the build up for you — no manual configuration.

Where does my money go?

Straight to the seller. Skill Harbor never processes payments: checkout happens on the seller’s own page, usually Stripe.

What does the ✓ next to a creator’s name mean?

It means we confirmed the identity of the person behind the listing. It says nothing about the code itself — always check a build before installing it.