Game Recon
Curated by Skill Harbor: Figures out how an installed game can be modded before any code is written: install location, engine and version, managed vs native cod
- What
- Curated by Skill Harbor: Figures out how an installed game can be modded before any code is written: install location, engine and version, managed vs native cod
- Cost
- Free
- Needs
- Python with uv or pipx (to install the um toolkit CLI); the PC game installed, on Windows, macOS or Linux (the scan is read-only).
- Install
- Copy the installer prompt below into your Muse — your agent does the rest.
Curated by Skill Harbor: Figures out how an installed game can be modded before any code is written: install location, engine and version, managed vs native code, anti-cheat, existing loaders, save folders and the community's current modding route, delivered as a written modding plan. By @rehan-remade, listed here with credit to its creator. Discovered via GitHub. Read-only analysis; if a game cannot be modded safely, it says so instead. Skill Harbor never reviews the code, review it yourself before use.
Version:
Install
Copy the install package below, then paste it into MuseCommunity-built. Skill Harbor doesn't audit code — review the source before installing.
Prerequisites: Python with uv or pipx (to install the um toolkit CLI); the PC game installed, on Windows, macOS or Linux (the scan is read-only). Install "Game Recon" for me. It figures out how an installed game can be modded before any code is written: engine, anti-cheat, loaders, save folders and the community's modding route, delivered as a modding plan. Repository: https://github.com/rehan-remade/universal-modder 1. Fetch the SKILL.md file (and any helper files) from the repository path skills/game-recon/ into a temporary folder and summarize what it does in one or two sentences. 2. Safety check: review the SKILL.md and scripts for anything suspicious (unexpected network calls, shell commands, credential harvesting). This repo should contain zero secrets in code, credentials only via the secure vault, allowed hosts declared in the SKILL.md. Verify that holds here; STOP on any red flag and tell me. 3. Install it as a skill: copy SKILL.md and its helper files into the agent's skills directory, in a folder named "game-recon". 4. Verify with no network calls: frontmatter valid, files in place. 5. Report what was installed, where, and what I still need to do myself (e.g. install the um CLI). GitHub is optional: if I have a GitHub account or the gh CLI, you may use it; otherwise public access is fine. Never require it unless it's in the prerequisites above. Rules: don't touch anything outside the temp folder and the install target. If anything looks off, stop and ask me.
Saved to your recent installs. Find it anytime on /connect.
Questions
How do I install a build?
Every product page includes a copy-paste install prompt. Paste it into your Muse and it sets the build up for you — no manual configuration.
Where does my money go?
Straight to the seller. Skill Harbor never processes payments: checkout happens on the seller’s own page, usually Stripe.
What does the ✓ next to a creator’s name mean?
It means we confirmed the identity of the person behind the listing. It says nothing about the code itself — always check a build before installing it.