PixiJS events: pointer, mouse, touch and wheel input done right in PixiJS v8
Handle pointer, mouse, touch and wheel input in PixiJS v8: eventMode values, FederatedEvent types, propagation and capture, hitArea, cursors, global move events for drag, performance tips
- What
- Handle pointer, mouse, touch and wheel input in PixiJS v8: eventMode values, FederatedEvent types, propagation and capture, hitArea, cursors, global move events for drag, performance tips
- Cost
- Free
- Needs
- a PixiJS v8 project (npm package pixi.js); basic TypeScript/JavaScript knowledge
- Install
- Copy the installer prompt below into your Muse — your agent does the rest.
Curated by Skill Harbor — the official @pixijs skill for handling input in PixiJS v8: pointer, mouse, touch and wheel events done right. Covers the five `eventMode` values (none, passive, auto, static, dynamic) and when each applies (static for buttons and drag targets, dynamic only for objects moving under a stationary cursor), FederatedEvent/FederatedPointerEvent types with their rich fields (global/client points, pointerType, pointerId, pressure, buttons, modifier keys), propagation and capture-phase listeners, custom `hitArea` shapes (Rectangle, Circle, Polygon, or custom `contains()`), cursor styling per object, and `globalpointermove`-based drag patterns. Also covers `eventFeatures` toggles for performance (disabling unused move/click/wheel categories), and a "Common Mistakes" section with HIGH-severity fixes: default eventMode is passive (listeners silently do nothing), `buttonMode` was removed in v8 (use `cursor = 'pointer'`), and v8 move events only fire over the object (use global move events for drag). Ships quick-start code, related-skills pointers (pixijs-accessibility, pixijs-scene-dom-container, pixijs-performance), and API reference links. Honest caveats: PixiJS v8 only — v7 event behavior differs on several points covered here, so don't apply these patterns to older projects without checking. MIT-licensed. Skill Harbor never reviews the code, review it yourself before use. Discovered via skills.sh.
Version:
Install
Prerequisites: a PixiJS v8 project (npm package pixi.js); basic TypeScript/JavaScript knowledge Install "PixiJS events: pointer, mouse, touch and wheel input done right in PixiJS v8" for me. It gives my agent the official PixiJS skill for v8 input handling: the five eventMode values and when to use each, FederatedPointerEvent fields (global/client points, pointerType, pointerId, pressure, buttons, modifier keys), propagation and capture-phase listeners, custom hitArea shapes, per-object cursor styling, globalpointermove-based drag patterns, eventFeatures performance toggles, and HIGH-severity common-mistake fixes (default passive eventMode, buttonMode removed in v8, move events only fire over the object in v8) — plus quick-start code and API reference links. MIT-licensed. Repository: https://github.com/pixijs/pixijs-skills/blob/main/skills/pixijs-events/SKILL.md 1. Fetch the SKILL.md file (and any helper files) from the repository path into a temporary folder and summarize what it does in one or two sentences. 2. Safety check: review the SKILL.md and scripts for anything suspicious (unexpected network calls, shell commands, credential harvesting). This repo should contain zero secrets in code, credentials only via the secure vault, allowed hosts declared in the SKILL.md. Verify that holds here; STOP on any red flag and tell me. 3. Install it as a skill: copy SKILL.md and its helper files into the agent's skills directory, in a folder named "pixijs-events". 4. Verify with no network calls: frontmatter valid, files in place. 5. Report what was installed, where, and what I still need to do myself (e.g. nothing — just point the agent at your PixiJS v8 canvas code when you need input handling help). GitHub is optional: if I have a GitHub account or the gh CLI, you may use it; otherwise public access is fine. Never require it unless it's in the prerequisites above. Rules: don't touch anything outside the temp folder and the install target. If anything looks off, stop and ask me.
Questions
How do I install a build?
Every product page includes a copy-paste install prompt. Paste it into your Muse and it sets the build up for you — no manual configuration.
Where does my money go?
Straight to the seller. Skill Harbor never processes payments: checkout happens on the seller’s own page, usually Stripe.
What does the ✓ next to a creator’s name mean?
It means we confirmed the identity of the person behind the listing. It says nothing about the code itself — always check a build before installing it.