Board Game Night Planner
Match games and running order to your group, time, and experience
- What
- Match games and running order to your group, time, and experience
- Cost
- Free
- Needs
- none — no account, no API keys. Most useful if you host game nights and own (or can name) some games.
- Install
- Copy the installer prompt below into your Muse — your agent does the rest.
Curated by Skill Harbor — plans game nights that actually work: it matches games and their running order to your group — player count, experience levels, available time, game complexity, and social energy — so the night flows instead of stalling on a rules explanation nobody finishes. It handles the sequencing problem (warm-up game first, the heavy one in the middle, something light to close), teaches-what-fits-first thinking, and the practical logistics of table time and teaching overhead. Discovered via skills.sh, listed here with credit to its creator by @mohitagw15856. Honest caveats: a planning discipline, no code and no game database — it reasons from the games you own or name, it doesn't know your shelf; it can't fix a group that really wanted to play video games; its plans assume you teach rules honestly — budget the teaching time it suggests. Skill Harbor never reviews the code, review it yourself before use. Not verified.
Version:
Install
Prerequisites: none — no account, no API keys. Most useful if you host game nights and own (or can name) some games. Install "Board Game Night Planner" for me. A planning skill that matches games and running order to the group — player count, experience levels, available time, complexity, and social energy — with sequencing (warm-up, main event, light closer) and teaching-overhead planning. Repository: https://github.com/mohitagw15856/pm-claude-skills 1. Fetch the SKILL.md file for the board-game-night-planner skill (and any helper files) from the repository path into a temporary folder and summarize what it does in one or two sentences. 2. Safety check: review the SKILL.md and scripts for anything suspicious (unexpected network calls, shell commands, credential harvesting). This repo should contain zero secrets in code, credentials only via the secure vault, allowed hosts declared in the SKILL.md. Verify that holds here; STOP on any red flag and tell me. 3. Install it as a skill: copy SKILL.md and its helper files into the agent's skills directory, in a folder named "board-game-night-planner". 4. Verify with no network calls: frontmatter valid, files in place. 5. Report what was installed, where, and what I still need to do myself (e.g. list the games you own, the group size, and how much time you have for the first plan). GitHub is optional: if I have a GitHub account or the gh CLI, you may use it; otherwise public access is fine. Never require it unless it's in the prerequisites above. Rules: don't touch anything outside the temp folder and the install target. If anything looks off, stop and ask me.
Questions
How do I install a build?
Every product page includes a copy-paste install prompt. Paste it into your Muse and it sets the build up for you — no manual configuration.
Where does my money go?
Straight to the seller. Skill Harbor never processes payments: checkout happens on the seller’s own page, usually Stripe.
What does the ✓ next to a creator’s name mean?
It means we confirmed the identity of the person behind the listing. It says nothing about the code itself — always check a build before installing it.