Board Game Designer Skill for Muse
Take a board game idea from napkin sketch to a playtestable prototype in a week.
- What
- Take a board game idea from napkin sketch to a playtestable prototype in a week.
- Cost
- Free
- Needs
- none beyond standard skill tooling — no external services, APIs, or dependencies. You bring the game idea.
- Install
- Copy the installer prompt below into your Muse — your agent does the rest.
Takes a board game idea from "wouldn't it be cool if" to a playtestable prototype: a design one-pager (hook, core loop, tension source), a prototype spec buildable from household stationery tonight, first-pass balance numbers explicitly flagged as guesses to tune, and a 3-session playtest protocol with honest kill criteria. It forces the designer's questions in the order working designers ask them — loop before theme, tension before content, cardboard before art. Discovered via skills.sh. Honest note: this is a design-thinking framework, not an art or manufacturing tool — it deliberately forbids art until a prototype survives five plays, and it never promises market outcomes. Skill Harbor never reviews the code, review it yourself before use. Not verified.
Curated by Skill Harbor — free, open-source skill (MIT) by @mohitagw15856.
Version:
Install
Prerequisites: none beyond standard skill tooling — no external services, APIs, or dependencies. You bring the game idea. Install "Board Game Designer Skill for Muse" for me. Take a board game idea to a playtestable prototype — design one-pager, print-and-play spec, balance starting-points, and a 3-session playtest protocol with kill criteria. Repository: https://github.com/mohitagw15856/pm-claude-skills/blob/main/skills/board-game-designer/SKILL.md 1. Fetch the SKILL.md file from the repository path into a temporary folder and summarize what it does in one or two sentences. 2. Safety check: review the SKILL.md for anything suspicious (unexpected network calls, shell commands, credential harvesting). This repo should contain zero secrets in code; credentials only via the secure vault. Verify that holds here; STOP on any red flag and tell me. 3. Install it as a skill: copy SKILL.md into the agent's skills directory, in a folder named "board-game-designer". 4. Verify with no network calls: frontmatter valid, files in place. 5. Report what was installed, where, and what I still need to do myself (e.g. come with my idea pitched like to a friend, plus target players and minutes). GitHub is optional: if I have a GitHub account or the gh CLI, you may use it; otherwise public access is fine. Rules: don't touch anything outside the temp folder and the install target. If anything looks off, stop and ask me.
Questions
How do I install a build?
Every product page includes a copy-paste install prompt. Paste it into your Muse and it sets the build up for you — no manual configuration.
Where does my money go?
Straight to the seller. Skill Harbor never processes payments: checkout happens on the seller’s own page, usually Stripe.
What does the ✓ next to a creator’s name mean?
It means we confirmed the identity of the person behind the listing. It says nothing about the code itself — always check a build before installing it.