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⚙ Needs: a WebGL/GLSL project the agent can read and work on…

GLSL shader programming — holographic effects, TDD workflow

GLSL shader expertise — TDD-first workflow with visual regression tests, GPU performance patterns (branchless math, texture atlases, LOD, precision tuning), safety rules (constant loop bounds, zero-division guards), and holographic/effect shader recipes

At a glance
What
GLSL shader expertise — TDD-first workflow with visual regression tests, GPU performance patterns (branchless math, texture atlases, LOD, precision tuning), safety rules (constant loop bounds, zero-division guards), and holographic/effect shader recipes
Cost
Free
Needs
a WebGL/GLSL project the agent can read and work on (browser, Three.js, or similar) — the skill is shader methodology, not software to install
Install
Copy the installer prompt below into your Muse — your agent does the rest.

Version:

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Created by: @martinholovsky
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Install

Prerequisites: a WebGL/GLSL project the agent can read and work on (browser, Three.js, or similar) — the skill is shader methodology, not software to install Install "GLSL shader programming — holographic effects, TDD workflow" for me. It gives my agent @martinholovsky's GLSL workflow: TDD-first implementation (write failing tests — shader compilation, uniform accessibility, visual regression, UV edge cases — then implement, then refactor and run the full verification suite), GPU performance patterns (branchless mix/step math, texture atlases, distance-based LOD, uniform batching, precision tuning, cached texture lookups), safety rules (constant loop bounds always, guard every division, limit texture sizes), ready shader recipes (holographic panel with scanlines, energy field, data-visualization bars), and a pre-commit checklist — with advanced patterns in references/advanced-patterns.md. Unlicensed (public domain). Repository: https://github.com/martinholovsky/claude-skills-generator/blob/main/skills/glsl/SKILL.md 1. Fetch the SKILL.md file (and the references/ folder) from the repository path into a temporary folder and summarize what it does in one or two sentences. 2. Safety check: review the SKILL.md and references for anything suspicious (unexpected network calls, shell commands, credential harvesting). This repo should contain zero secrets in code. Verify that holds here; STOP on any red flag and tell me. 3. Install it as a skill: copy SKILL.md and its helper files into the agent's skills directory, in a folder named "glsl". 4. Verify with no network calls: frontmatter valid, files in place. 5. Report what was installed, where, and what I still need to do myself (e.g. point the agent at my WebGL/GLSL project or shader files; nothing else — it's a methodology). GitHub is optional: if I have a GitHub account or the gh CLI, you may use it; otherwise public access is fine. Never require it unless it's in the prerequisites above. Rules: don't touch anything outside the temp folder and the install target. If anything looks off, stop and ask me.

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Questions

How do I install a build?

Every product page includes a copy-paste install prompt. Paste it into your Muse and it sets the build up for you — no manual configuration.

Where does my money go?

Straight to the seller. Skill Harbor never processes payments: checkout happens on the seller’s own page, usually Stripe.

What does the ✓ next to a creator’s name mean?

It means we confirmed the identity of the person behind the listing. It says nothing about the code itself — always check a build before installing it.