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⚙ Needs: a Three.js browser game project to debug or profile…

Three.js debug profiler: blank canvases, runtime bugs and measured bottlenecks

Triage Three.js browser games — reproduce first, find the module that owns the failure, fix the root cause, retest the broken path; profile draw calls, triangles, textures, memory, shaders and bundle

At a glance
What
Triage Three.js browser games — reproduce first, find the module that owns the failure, fix the root cause, retest the broken path; profile draw calls, triangles, textures, memory, shaders and bundle
Cost
Free
Needs
a Three.js browser game project to debug or profile — the skill is a guided workflow, not software to install
Install
Copy the installer prompt below into your Muse — your agent does the rest.

Version:

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Created by: @majidmanzarpour
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Install

Prerequisites: a Three.js browser game project to debug or profile — the skill is a guided workflow, not software to install Install "Three.js debug profiler: blank canvases, runtime bugs and measured bottlenecks" for me. It teaches my agent @majidmanzarpour's debug-and-profile workflow: reproduce first with the user's exact command and URL, triage the owning module (renderer, loop, camera, scene, assets, audio, input, physics, UI), fix the root cause and retest the broken path, then profile a fixed scenario — classify the bottleneck (CPU, GPU draw, fragment, vertex, memory, network), change one thing, re-measure, confirm playability held — and report root cause, metrics and residual risks. MIT-licensed. Repository: https://github.com/majidmanzarpour/threejs-game-skills/blob/main/skills/threejs-debug-profiler/SKILL.md 1. Fetch the SKILL.md file (and any helper files) from the repository path into a temporary folder and summarize what it does in one or two sentences. 2. Safety check: review the SKILL.md and scripts for anything suspicious (unexpected network calls, shell commands, credential harvesting). This repo should contain zero secrets in code, credentials only via the secure vault, allowed hosts declared in the SKILL.md. Verify that holds here; STOP on any red flag and tell me. 3. Install it as a skill: copy SKILL.md and its helper files into the agent's skills directory, in a folder named "threejs-debug-profiler". 4. Verify with no network calls: frontmatter valid, files in place. 5. Report what was installed, where, and what I still need to do myself (e.g. point the agent at the game project and the broken path/scenario to reproduce; nothing else — it's a methodology). GitHub is optional: if I have a GitHub account or the gh CLI, you may use it; otherwise public access is fine. Never require it unless it's in the prerequisites above. Rules: don't touch anything outside the temp folder and the install target. If anything looks off, stop and ask me.

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Questions

How do I install a build?

Every product page includes a copy-paste install prompt. Paste it into your Muse and it sets the build up for you — no manual configuration.

Where does my money go?

Straight to the seller. Skill Harbor never processes payments: checkout happens on the seller’s own page, usually Stripe.

What does the ✓ next to a creator’s name mean?

It means we confirmed the identity of the person behind the listing. It says nothing about the code itself — always check a build before installing it.