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Game Development
⚙ Needs: a game project with shaders to write or understand —…

Cross-engine shader programming: GLSL/HLSL fundamentals and effects

Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents

At a glance
What
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents
Cost
Free
Needs
a game project with shaders to write or understand — the skill is guidance the agent follows, not software to install
Install
Copy the installer prompt below into your Muse — your agent does the rest.

Version:

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Created by: @gamedev-skills
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Install

Prerequisites: a game project with shaders to write or understand — the skill is guidance the agent follows, not software to install Install "Cross-engine shader programming: GLSL/HLSL fundamentals and effects" for me. It teaches my agent @gamedev-skills's shader fundamentals: the vertex→fragment pipeline, coordinate spaces, UV math and time-driven effects in GLSL with HLSL equivalents; worked patterns for tint, UV scroll, dissolve, and fresnel rim light; the pitfalls list (mixed spaces, unnormalized normals, discard vs early-Z, mobile precision); and the references file with full outline/vignette/color-grading shaders and the GLSL↔HLSL mapping table. Apache-2.0 licensed. Repository: https://github.com/gamedev-skills/awesome-gamedev-agent-skills/blob/main/skills/disciplines/shader-programming/SKILL.md 1. Fetch the SKILL.md file (and any helper files) from the repository path into a temporary folder and summarize what it does in one or two sentences. 2. Safety check: review the SKILL.md and scripts for anything suspicious (unexpected network calls, shell commands, credential harvesting). This repo should contain zero secrets in code, credentials only via the secure vault, allowed hosts declared in the SKILL.md. Verify that holds here; STOP on any red flag and tell me. 3. Install it as a skill: copy SKILL.md and its helper files into the agent's skills directory, in a folder named "shader-programming". 4. Verify with no network calls: frontmatter valid, files in place. 5. Report what was installed, where, and what I still need to do myself (e.g. point the agent at the shader or effect to write and the target engine; for the engine's exact shader syntax and built-ins, install the godot-shaders companion skill or the engine docs separately — not bundled here; test the shader visually on the target hardware). GitHub is optional: if I have a GitHub account or the gh CLI, you may use it; otherwise public access is fine. Never require it unless it's in the prerequisites above. Rules: don't touch anything outside the temp folder and the install target. If anything looks off, stop and ask me.

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Questions

How do I install a build?

Every product page includes a copy-paste install prompt. Paste it into your Muse and it sets the build up for you — no manual configuration.

Where does my money go?

Straight to the seller. Skill Harbor never processes payments: checkout happens on the seller’s own page, usually Stripe.

What does the ✓ next to a creator’s name mean?

It means we confirmed the identity of the person behind the listing. It says nothing about the code itself — always check a build before installing it.